Showing posts with label Beatmaker 2. Show all posts
Showing posts with label Beatmaker 2. Show all posts

Saturday, March 23, 2013

Beatmaker 2 and Bus news

  

I mentioned in my last post that I was using both Music Studio and BeatMaker 2 as Audiobus targets. Here is the piece I put together in BeatMaker 2. Of the two targets, I reported that I prefer BeatMaker 2 overall for its functionality despite its non-intuitive interface. 

For the piece above, I started by building up a groove using Loopseque - a really unique beat making app that recently added Audiobus support. At the time I started this piece, the Audiobus support was not there yet and I created the beat first using Audiocopy/paste to put it into BeatMaker 2. For drum beats I often prefer to use Audiocopy/paste rather than Audiobus since it is easier to get an exact size for the drum loops this way.

This is where Beatmaker's semi-intuitive interface first twarted me. The size of the sample exceeded the 32 MB default that beatmaker allocates for in-memory samples. BeatMaker 2 can either use samples "in memory" or can stream them right off the storage. For the life of me, I could not find out how to convert the "in memory" sample of Loopseque to a streaming version so I needed to expand the memory buffer for BeatMaker 2. Is there an option in the app? No, actually. You have to go into the Settings app on the iPad, select BeatMaker 2 and there set its buffer size. I'm sure there is SOME WAY to change from memory to streaming, but I didn't find it in my cursory forum mining on Intua's site. The good new is that the samples you bring in via Audiobus will by default be set to streaming. 

After getting the basic groove track in, I started to use Audiobus for the remaining tracks. I brought in a nice ambient sound from Animoog and recorded that directly into the app. I then added a DX7 sounding lead from Propellerhead's Figure which I "played" directly from the app into BeatMaker 2 via Audiobus. 

Having this basic melody established, I filled in the gaps with a few native MIDI tracks using BeatMaker 2's string samples and one of their synth pads. I put an LFO on the strings with a square wave to give a stuttering electronic feel to the track.

Finally I decided to give the some some background ambience with Mixtikl which was recorded via audiobus into the final track.

Overall, once you get used to Beatmaker's bizarre interface, it works very well. I applied some light compression to the overall mix to bring everything together.

As I was completing this, Garageband surprised me by suddenly supporting Audiobus as a target. This is very exciting and gives me yet another good option to use my many synths on the iPad into Garageband, add some parts from its powerful instruments and if I really want to go crazy on the mixing, I can upload it to my iMac and complete the effort in Logic 9 or Garageband on the iMac. This will be fun! 

In typical Apple fashion however, they are sticking to their "Roach Motel" standard - you can use Garageband as a target in Audiobus but not as a source. Music gets in, it doesn't get out (easily)! 

Wednesday, March 13, 2013

Bussing with Xewton music studio





I've had yet another few weeks with Audiobus and have been working a bit with Xewton Music Studio and Beatmaker 2.

In my last posts, I discussed the pros and cons of some of the other DAWs as Audiobus targets so here are 2 more. Auria and Multitrack DAW are both good targets but work only with audio files. The appeal of Beatmaker 2 and Music Studio are that in addition to acting as targets for Audiobus, they also provide MIDI tracks natively. This lets me combine their native sounds with other Audiobus inputs.

Both tools provide this but both also are imperfect and have their quirks. The quirks are more shortcomings in what they provide natively and not so much Audiobus. Beatmaker 2 is the more feature-rich of the two but suffers from its often counter-intuitive interface. It started its life as a low power iPhone app and that history shows. Many folks have used Beatmaker for years and for them, the issue is moot. For me, learning it is frustrating in many places. Most functionality is there and if you mine their forums you can figure things out.

Music Studio on the other hand has a beautiful interface and is fairly simple to use but has some glaring functional omissions. Fading out a song is almost impossible if you mix audio and MIDI tracks. The effects chain is also somewhat bizarre but if you are patient enough, you can get good results. For fading, you might do better to mix down and then copy into another app for posting.

My verdict for these two tools is to give Beatmaker 2 the nod. I need to get used to its weird interface, but functionality wise, it provides good audiobus support with decent MIDI capabilities. It's native samples are meh, but you can add your own.

Overall, MultiTrack DAW remains my favorite when I don't need MIDI. Auria is just too crash prone with audiobus (I'm on an iPad 3 with nothing else running but it is flakey with Auria).

Here is a track I put together primarily with Audiobus on Xewton Music Studio:


The beats and bass were created in the Korg iPolySix and it was easier to just mixdown and audiocopy/paste those into Music Studio - so no Audiobus there, though Korg does support it. The next few tracks were Audiobus from the Moog Animoog synth. I added a couple of native Music studio tracks for muted guitar, muted trumpet and flute. Then I added some ambient bells/drones via Audiobus from Mixtikl.

So, Xewton does work with Audiobus fairly well if you really want to use it. I think I may stick mainly to MultiTrack DAW with perhaps a little BeatMaker if I can ever wrap my head around its interface.